Hexamorph, a 16-track sampler plugin, rendered as a device lit from the side

Hexamorph / Features

Hexamorph features

Hexamorph is a 16-track sampler and step sequencer plugin. Here is everything it does, page by page.

Step sequencer with parameter locks

Every track has its own sequence of up to 128 steps, with its own length and speed, so polymeters and half-time hats are one setting away.

Lock anything to a step

Open a step and every knob you turn is stored on that step only. 152 parameters of a track can be locked: sample slot, slice, pitch, start, filter, envelopes, LFOs and all four effects.

  • Trig conditions: probability, A:B (play on the A-th of every B passes), FILL, NOT FILL, PREV and NOT PREV.
  • Per step: note, velocity, length, microtiming in 1/24 steps, retrig, slide.
  • Trigless trigs change locks without playing the sample again.
  • Swing and a master length that pulls every track back to step 1.
P-LOCK mode on step 5: the SRC page of the hats track, header in red
P-LOCK on step 5. Locked knobs show a ring; the step summary lists every lock it carries.

See every lock at a glance

Point at a step with SHIFT held and a summary shows what it plays and which locks it holds. The MAP page lists every lock on a track at once.

  • Copy, paste and clear steps, tracks, pages, effect slots, parts and scenes, all under undo.
  • Arranger for chaining patterns into a song with repeats, mutes and scene changes.
  • 128 patterns in 8 banks per project.
TRIG page with a step summary window open over step 5 of the hats track: a trig with two locks, pitch and decay, condition off
The step summary: what step 5 plays and the two locks it holds.

Scenes, parts and the crossfader

A part is the sound of all sixteen tracks: samples, machines, every page of settings. A scene is a set of changes on top of the part. Put two scenes either side of the crossfader and morph between them while the pattern plays.

16 scenes per part

Any parameter that can be locked can be held by a scene, on any number of tracks at once. Discrete values switch at the middle of the fader, continuous ones glide.

  • MAP page: a table of every parameter each scene holds, and every lock on a track.
  • 64 parts per project, switched on the bar while the pattern keeps playing.
  • Per-track crossfader enable to keep a track out of the morph.
MAP page listing the parameters held by scenes 1 and 2 with the part values on the right
MAP: which parameters the scenes hold and where they start from.

Sampler and slicing

128 sample slots per project, shared by all tracks. Each track picks a slot, or its own recorder, and a machine that decides how it plays. One-shots make it a drum sampler, loops and breaks make it a slicer, and both can live in the same pattern.

Five machines

  • FLEX and STATIC play samples, with pitch, rate, start, length and loop.
  • THRU passes audio from the plugin's input through the track.
  • NEIGH takes the track above as its input, so a track can be an effect chain for another.
  • PICKUP is a looper.

THRU and the recorders need audio coming into the plugin, which depends on how your DAW routes an instrument's input.

SRC page of a drum loop track: stereo waveform with 16 slice markers and the playback knobs
The SRC page of a sliced drum loop.

Slice, stretch, resample

  • Up to 64 slices per sample, by grid or by transients, played from the sequencer or from locks.
  • Time-stretch modes: BEATS (tempo-synced), GRAIN (granular), TRKR (short tracker-style loops) and RPT (beat repeat).
  • Reverse by turning the rate below zero.
  • Recorders capture a track's output into a buffer you can slice and play on another track.
  • Declick crossfades every jump of the play head.
EDIT page with a drum loop cut into 16 slices
EDIT: slicing a drum loop by the grid.

Filter, envelopes and LFOs

A full voice on every track

  • Amp envelope: ADSR or AHD.
  • Main filter: 8 types with resonance, its own envelope and key tracking, plus a band filter before or after it.
  • 3 LFOs per track: seven built-in waves or one of 16 curves you draw, modes FREE, TRIG, HOLD, ONE and HALF. Each can reach any lockable parameter, including the other LFOs.
  • Drawn curves live in the project and are shared by every LFO and the sidechain.
  • MIDI learn for any knob.
LFO page: a sine wave LFO with speed, multiplier, depth, wave, destination and mode controls
LFO 1 of the perc track, aimed at the comb filter in its first effect slot.

Effects

Four insert slots on every track, one effect on each of the two send buses, and four slots plus a limiter on the master. Every effect has six parameters, so any effect fits any slot and every parameter can be locked or put in a scene.

18 effects

FiltersFILTER, MM FILTER (12/24 dB multimode), COMB FILTER
EQEQ (parametric), DJ EQ (kill EQ)
DynamicsCOMP, SIDECHAIN (sidechain compressor), LIMITER
ColourDRIVE (with wavefolding)
ModulationCHORUS, FLANGER, PHASER, SPATIAL
DelayDELAY
ReverbREVERB, PLATE, SPRING, DARK
FX page of the sub bass track with four effects in series: sidechain compressor, drive, multimode filter and EQ
Four insert effects on one track, in series.

Send buses and master

Reverbs and delays usually belong on a send, shared by everything. Hexamorph has two, each with its own effect and return level, and a master bus with its own four slots and a limiter.

MASTER page with a compressor in the first slot: attack, release, threshold, ratio, gain and mix
The master bus: four effect slots and a limiter.

A sidechain that listens to trigs

A normal sidechain compressor listens to audio, so it reacts a moment after the kick. The SIDECHAIN effect in Hexamorph can follow another track's trigs instead: the sequencer fires the duck on the exact sample of the hit. It can also follow that track's audio like a classic compressor.

  • Full band, lows or highs: duck only the bass of a pad and keep its top, with a clean crossover.
  • Release curves: EXP, LIN, SLOW, PUMP, GATE and DOUBLE, or one of your own drawn curves.
  • Depth, attack, hold and release can be locked per step and moved by scenes like any other parameter.

Mixer and outputs

Mix inside, or out in the DAW

  • Mixer page with level, mute, solo and both sends for all 16 tracks.
  • Main, cue and 16 stereo track outputs, so every track can get its own channel in the DAW.
  • Mute and solo are smooth gates, saved with the project.
  • Sidechain from the DAW into the SIDECHAIN compressor, through a THRU track.
MIXER page with 16 track faders, two send returns and the master fader
MIXER: 16 tracks, two send returns and the master.

Working inside a DAW

Hexamorph follows the host's tempo and transport. The sequencer is computed from the song position, so when you move the playhead in your DAW the patterns move with it, and swing and negative microtiming never drift.

The project is saved inside your DAW session. You can also save and load projects as files, and Hexamorph remembers which samples a project uses and tells you if any are missing.

A licence key is checked offline, so the plugin runs on stage without an internet connection.

Try it in your own DAW.

The beta is free for macOS, Windows and Linux (VST3, AU on Mac, and a standalone app). Join the list for an invite, or pre-order with no payment now and get 20% off at launch.

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